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Class improv.actor.behavior.Sequence

java.lang.Object
   |
   +----improv.actor.behavior.Behavior
           |
           +----improv.actor.behavior.Sequence

public final class Sequence
extends Behavior

Constructor Index

 o Sequence(String)
 o Sequence(String, double)
 o Sequence(String, double, Curve, boolean, double, boolean, Layer)

Method Index

 o addDecisionTrigger(String[], PropertyReference, float, boolean)
 o addDecisionTrigger(String[], PropertyReference, float, boolean, float)
 o addHold(float, float)
 o addRandomTrigger(String[], float[], float, boolean)
 o addRandomTrigger(String[], float[], float, boolean, float)
 o addRepeat(int, float, float)
 o addTrigger(String[], float, boolean)
 o addTrigger(String[], float, boolean, float)
 o exit(double)
 o getAction(int)
 o getActionIndex()
 o nextAction()
 o resetClock(double)
 o setAction(int)
 o setSavedStates(String[])

Constructors

 o Sequence
 public Sequence(String s)
 o Sequence
 public Sequence(String s,
                 double dur)
 o Sequence
 public Sequence(String name,
                 double timeScale,
                 Curve timeScaleCurve,
                 boolean localClock,
                 double duration,
                 boolean momentary,
                 Layer layer)

Methods

 o addTrigger
 public void addTrigger(String s[],
                        float f,
                        boolean m,
                        float t)
 o addTrigger
 public void addTrigger(String s[],
                        float f,
                        boolean m)
 o addRandomTrigger
 public void addRandomTrigger(String s[],
                              float w[],
                              float f,
                              boolean m,
                              float t)
 o addRandomTrigger
 public void addRandomTrigger(String s[],
                              float w[],
                              float f,
                              boolean m)
 o addDecisionTrigger
 public void addDecisionTrigger(String s[],
                                PropertyReference c,
                                float f,
                                boolean m,
                                float t)
 o addDecisionTrigger
 public void addDecisionTrigger(String s[],
                                PropertyReference c,
                                float f,
                                boolean m)
 o addHold
 public void addHold(float min,
                     float max)
 o addRepeat
 public void addRepeat(int fromAction,
                       float fromTime,
                       float t)
 o setSavedStates
 public void setSavedStates(String layers[])
 o resetClock
 public void resetClock(double fromTime)
 o exit
 public void exit(double t)
 o nextAction
 public void nextAction()
 o setAction
 public void setAction(int i)
 o getAction
 public Action getAction(int i)
 o getActionIndex
 public int getActionIndex()

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